{"id":19,"date":"2008-03-06T10:48:36","date_gmt":"2008-03-06T15:48:36","guid":{"rendered":"http:\/\/www.yupingliu.com\/wordpress\/2008\/03\/06\/braincomputer-merge\/"},"modified":"2010-03-17T03:19:45","modified_gmt":"2010-03-17T08:19:45","slug":"braincomputer-merge","status":"publish","type":"post","link":"https:\/\/www.yupingliu.com\/wordpress\/2008\/03\/06\/braincomputer-merge\/","title":{"rendered":"Brain\/Computer Merge"},"content":{"rendered":"<p>USA Today ran a short story on the <a target=\"_blank\" href=\"http:\/\/www.usatoday.com\/tech\/gaming\/2008-02-21-brain-headset-games_N.htm?loc=interstitialskip\">integration of brain signals into video games<\/a>.  The featured company, <a target=\"_blank\" href=\"http:\/\/www.emotiv.com\/\">Emotiv Systems<\/a>, is about to start selling a neuro-headset that will be able to sense and transmit your brain signals into computerized video games. Video games will then integrate those signals into the play. While I don&#8217;t have the luxury of time to play much video game, I am fascinated by what this technology could mean to our virtual experiences. Take the example of a virtual world like <a target=\"_blank\" href=\"http:\/\/secondlife.com\">Second Life<\/a> (SL). While its 3D environment offers users a much more realistic experience, the ability of users to express, experience, and exchange emotions are still limited. If we were to add a neuro-headset, however, the opportunity for emotional exchange would become much greater. Musicians giving live in-world concerts will be able to feel the vibe of the crowd, and SL couples will be able to feel each other&#8217;s rush when they &#8220;kiss&#8221;. Does that mean a second life will be more addictive because it will be so real? Or does it mean that it will be less possible to separate a real self from a second-life avatar?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A new system that integrates player emotions into video games and what it may mean for our virtual experiences.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[122,121,73],"class_list":["post-19","post","type-post","status-publish","format-standard","hentry","category-reality_check","tag-innovation","tag-psychology","tag-technology","post-archive"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Brain\/Computer Merge | Ping! &gt;&gt; Loyalty Science in Practice<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.yupingliu.com\/wordpress\/2008\/03\/06\/braincomputer-merge\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Brain\/Computer Merge | Ping! &gt;&gt; Loyalty Science in Practice\" \/>\n<meta property=\"og:description\" content=\"A new system that integrates player emotions into video games and what it may mean for our virtual experiences.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.yupingliu.com\/wordpress\/2008\/03\/06\/braincomputer-merge\/\" \/>\n<meta property=\"og:site_name\" content=\"Ping! &gt;&gt; Loyalty Science in Practice\" \/>\n<meta property=\"article:published_time\" content=\"2008-03-06T15:48:36+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2010-03-17T08:19:45+00:00\" \/>\n<meta name=\"author\" content=\"Yuping Liu-Thompkins\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@PingTweets\" \/>\n<meta name=\"twitter:site\" content=\"@PingTweets\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Yuping Liu-Thompkins\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.yupingliu.com\/wordpress\/2008\/03\/06\/braincomputer-merge\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.yupingliu.com\/wordpress\/2008\/03\/06\/braincomputer-merge\/\"},\"author\":{\"name\":\"Yuping Liu-Thompkins\",\"@id\":\"https:\/\/www.yupingliu.com\/wordpress\/#\/schema\/person\/9157036ee1e42aeb9ed3b505139cdd32\"},\"headline\":\"Brain\/Computer Merge\",\"datePublished\":\"2008-03-06T15:48:36+00:00\",\"dateModified\":\"2010-03-17T08:19:45+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.yupingliu.com\/wordpress\/2008\/03\/06\/braincomputer-merge\/\"},\"wordCount\":199,\"commentCount\":1,\"publisher\":{\"@id\":\"https:\/\/www.yupingliu.com\/wordpress\/#\/schema\/person\/9157036ee1e42aeb9ed3b505139cdd32\"},\"keywords\":[\"innovation\",\"psychology\",\"technology\"],\"articleSection\":[\"Reality Check\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/www.yupingliu.com\/wordpress\/2008\/03\/06\/braincomputer-merge\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.yupingliu.com\/wordpress\/2008\/03\/06\/braincomputer-merge\/\",\"url\":\"https:\/\/www.yupingliu.com\/wordpress\/2008\/03\/06\/braincomputer-merge\/\",\"name\":\"Brain\/Computer Merge | Ping! 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